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Sniper's Guide

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Explosives and Perks

Versus Grenades-

1.Frag Grenade
Okay. Your worst nightmare is a grenade. In this game, if a grenade falls from the sky, run in the opposite direction. In other words, the best thing to do is run. If 2, 3, 4 or however many grenades come, run from all of them. If you get the rare off-chance, you can throw back a grenade, or pull the pin on your own grenade in case you die.

2.Flashbangs
Two immortal words from the novel "The Hitchhiker's Guide to the Galaxy" will describe this situation perfectly-
"Don't Panic."
If you start to randomly spray with your gun, the enemy will know PRECISELY where you are. The best chances you have are to either chuck a frag and/or flash/stun towards the hit of the flashbang, or go prone. If you want to be creative, do both!

3.Stuns
The tactics are pretty much the same as with a flashbang, but since you can see, you can spray towards the direction of oncoming enemies.

4.Stun-Frag Combo Platter
To put it lightly, you will not survive, unless they throw the frag first and you can throw it back. A method that sometimes works is to pull out your own grenade to leave a "present" for the enemy.

5. Smoke Grenade-
If the smoke grenade is used as cover, spray that area for a bit(or hit the area with ONE noobtube or RPG), then get into a defensive position. If they use the smoke grenade to blind you, get out FAST.

Versus Tier One Explosives-

1. C4
If someone throws C4 through a window, they mean business. On the other hand, if you see the small blinking light of a C4 package, then blow it up.

2.Claymore
If you see a claymore(either too far away for it to notice you, or it is pointing away from you) shoot it.  If you were approaching a building carefully, and a claymore goes "Click", run away.

3.NoobTube/ RPG
If you see a launched grenade coming, you have no chance. However, you can-if very lucky, dodge an RPG.


Versus Tier One Explosives-

1. C4
If someone throws C4 through a window, they mean business. On the other hand, if you see the small blinking light of a C4 package, then blow it up.

2.Claymore
If you see a claymore(either too far away for it to notice you, or it is pointing away from you) shoot it.  If you were approaching a building carefully, and a claymore goes "Click", run away.

3.Noob Tube/ RPG
If you see a launched grenade coming, you have no chance. However, you can - if you are very lucky -  dodge an RPG.



Versus Tier 2 &3 Perks-

1.Juggernaut
To counter Juggernaut, use a class with Stopping Power. the two perks cancel each other out.

2.Martyrdom
Wait 2 seconds after the kill to rush into the room.

3.Last Stand
If the 'You Killed So-and-So" message does NOT appear, put an couple extra rounds into the wall they were at.
Snipers and Campers

Versus Snipers-

1. Using an assault rifle-
First step is to locate your target. Where is he/she? Is he/she in the open? Which window does he/she favor? Is he/she aiming at far targets or close ones? Find those out before this. If you only have time to see the sniper, figure out the first one.
Your second step is to get close to the sniper. Approach while hiding behind cover, and once you reach a desired position, go prone.
The final step is to dispose of the sniper. Either shoot the sniper when you see him with a nice 3-5 round burst OR stun-frag him.

2. Using an LMG-
All but the final step in the assault rifle description work. When you go for the kill, spray the area of his window, especially below the window.

3.Using an SMG-
What you need to do is locate the sniper, get close to him, and either sweep the building he's in OR stun-frag him. Another option-if using an ACOG'd SMG, camp the sniper out. If you hit him and he doesn't die, aim under the window if he suddenly "disappears".

4.Sniper vs Sniper-
ALWAYS WATCH THE ENEMY POSITION!!!!! If you are partaking in a sniper duel, NEVER take your eyes of the screen, the scope, or your enemy. Go prone when reloading, and when/if you reload in a sniper duel, get away from that window and go to a different one.

5.Teamwork tactics-
5-1. You throw a smoke in the sniper's room, then your partner-with a ghost class-runs into the room.
5-2. Your teammate sprays the wall, you tell him to stop, Little Mr. Sniper pokes his head out and gets splattered onto the wall.

Versus a Mass Invasion-

1.Go on the Offensive
...by camping!

2. Go on the Defensive
...by camping!
Just camp in the building or area you are at for a slight chance.

Versus Air Support-

1.UAV
Not much you CAN do.

2. Airstrike
Get into an area that seems safe and stay untill the third bomb explosion.

3. Helicopter
Tell your team to shoot it down, and open fire. Supposedly, you can hit one with an RPG and then 8 shots from an AK will finish it.


Versus Organized Teams-

Counter the enemy team! If they frequently use Juggernaut, have your men use Stopping Power. If they have a lot of ghosts, camp in a building. If they are sniping, use ghosts. If the other team is using tactics, figure the tactics out and counter them.
Guns-

Assault Rifles:
M16
AK-47
M4A1
G3
G36c
M14
MP-44

Sub-Machine Guns:
MP5
Skorpion
Mini-Uzi
AK-74u
P90

Light Machine Guns:
M249 SAW
RPD
M60E4

Shotguns:
W1200
M1014

Sniper Rifles:
M40A3
M21
Dragunov
R700
Barret .50 Caliber


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