Sam's Call of Duty 4 Website

The M16
The Guide


Stats
Accuracy: 8.3/10
Damage: 5.83/10
Range: 7.5/10
Clip Size/Reserve Ammo: 30/60
Fire Rate: 7.5/10
Fire Mode: Tri-Burst
Damage per Bullet: 40-30/100
Recoil: Low Cluster
Shots Necessary for Kill: 1-2 bursts

Attachments
None- The iron sights SUCK. They obstruct you view, so if the enemy is under you while you are in a building, you are dead. However, like most iron sights, they will suffice until you get 25 kills.

Red Dot Sight- This is how to roll! The RDS on this gun removes all the iron sights, leaving a smooth top of the gun except for this sight. You are able to easily see and take out enemies with this. Perfect for sniping from far away.

Silencer- ...Are you REALLY going to run and gun with a tri-burst gun? Yes? Good for you. If you have insane trigger skills like mine(video soon), it's easy. If not, spraying is done by counting 3 and clicking. Just think "onetwothreeclick" over and over.

ACOG sights- This will make the gun a HC killing machine. Here's why. An enemy is moving slowly towars you on Backlot. He's in the distance when you see him first. You pull you M16 ACOG out, line him up, and take him out before he gets to you with a P90 or another such gun. Also great for maps with camping and open territory.

Grenade Launcher- What not to do? Extensively use this instead of the gun. What you want to use it for is as a tactical room clearer and mini-airstrike weapon.

Best Perks
Tier 1-
Bandolier: Gives you an extra clip. if each click equals a kill, that 10 extra kills.
Frag x3: Good for clearing rooms and assaulting an area.

Tier 2-
Stopping Power: Makes almost every burst a kill.
UAV Jammer: Extremely great with a silenced class.
Overkill: Best if you find yourself in close quarters a lot, it lets you get around without being killed by a full auto SMG.
Juggernaut: If you want to survive an SMG while reloading or in-between bursts, use this.

Tier 3-
Deep Impact: This is the beat perk for caming, especially if the enemy commonly hides behind walls.
Steady Aim: Best for running and gunning.
Dead Silence: 50% of being a ninja is the silence. The rest is 45% skill and 5% the weapon. This helps supply the silence.
Classes
My (Preferred) Class-
Primary- M16 w/ RDS
Secondary- M1911
Special Grenade- Smoke
Perk 1- Bandolier
Perk 2- Stopping Power
Perk 3- Deep Impact
Description- A very basic class for this game, almost always guarantees a kill in SoftCore, always a kill in HC.

Ghost class- You can't see me!
Primary- M21 WOODLAND CAMO!
Secondary- M16 w/ Silencer
Special Grenade- Smoke/Stun
Perk 1- Special x3 or C4 x2
Perk 2- Overkill
Perk 3- Dead Silence
Description- For maps with lots of grass and woods, the M21 - my favorite sniper rifle - gives you a ghillie suit and gives you an extra long range ability, while the M16 keeps all enemies at bay.

Ghost class- Ninja
Primary- M16 w/ Silencer
Secondary- M1911 w/ Silencer
Special Grenade- Smoke
Perk 1- C4 x2
Perk 2- UAV Jammer
Perk 3- Dead Silence
Description- Seemingly like the class above, but heavily focused on flashy exits and entrances (Detonate 2 C4 right after using a smoke grenade. Always fun.) and getting around invisibly.

Noob Class- Tubesicles!
Primary- M16 w/ Grenade Launcher
Secondary- Desert Eagle
Special Grenade- Flashbang
Perk 1- N/A
Perk 2- Juggernaut, Stopping Power, or Sonic Boom
Perk 3- Steady Aim or Martyrdom
Description- Something noobish only is called so because it WORKS ;)
Headquarters (Main Website)
Main Plaza (Homepage)

Boot Camp-

Top 10 Ways to Stay Alive
How to Shoot and Play the Right Way
Glossary
Levels and Unlockables

Firing Range-

Weapons
Explosives
Perks
Classes

Briefing-
The Sniper’s Guide to Excellence
Maps
Killstreaks
Strategies
Counter-Tactics

Military Intelligence-
Screenshots
Console Commands

General Store (My Call of Duty Store)